Resident Evil Survivor 2 – Code: Veronica | |
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Developer(s) | Capcom, Namco, Nextech, SIMS Co., Ltd. |
Publisher(s) | Capcom, Namco |
Series | Resident Evil |
Platform(s) | Arcade, PlayStation 2 |
Release | Arcade
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Genre(s) | Light gun shooter |
Mode(s) | Single-player |
Arcade system | Sega NAOMI |
Resident Evil Survivor 2 CODE:Veronica (2001) Resident Evil Gaiden (2001) 2002-2010. Resident Evil (2002) Resident Evil 0 (2002) Resident Evil: Dead Aim (2003). SHN Rating: ★ Based On ResidentEvil.net 'Resident Evil Recollections' The real Capcom confirmed Timeline! This game's events are actually a dream which Clai.
- Resident Evil Survivor 2 Code: Veronica - Game intro اپلیکیشن بازیمو.
- In Resident Evil Survivor 2 CODE:Veronica, players have the option of choosing between either Claire Redfield or Steve Burnside. Two-player cooperative play is possible.
- In Resident Evil Survivor 2 CODE:Veronica, players have the option of choosing between either Claire Redfield or Steve Burnside. Two-player cooperative play is possible.
Resident Evil Survivor 2 – Code: Veronica[a] is a light gun shootervideo game developed and published by Capcom as part of the Resident Evil series. The arcade version was developed in conjunction with Namco for the arcade machines. The game was released for Sega NAOMI and PlayStation 2. It was released on the PlayStation 2 on November 8, 2001 in Japan[1] and in Europe on March 22, 2002.[2] The game is the second installment in the Gun Survivor series and sequel to Resident Evil Survivor. The game is adapted from Resident Evil – Code: Veronica and features enemies and characters from that game, and enemies from Resident Evil 2 and Resident Evil 3: Nemesis.[3] It was followed by Dino Stalker which has no ties to Resident Evil.
Plot[edit]
Claire Redfield, is continuing to look for her brother after the Raccoon City incident and she was tipped by an unknown source about an Umbrella facility in Paris. When she tried to infiltrate the facility, she was caught, after which she was taken to the Umbrella prison in Rockfort Island. She teams up with fellow prisoner, Steve Burnside, and plans to escape while an outbreak of the t-Virus is released onto the island. This game's events are actually revealed to be a dream after the completion of the arcade mode, which Claire is having after escaping Antarctica with her brother Chris Redfield at the end of Code: Veronica.[b]
Gameplay[edit]
In the game, players assume control of either Claire Redfield or Steve Burnside in two distinct gameplay modes: dungeon and arcade. Both modes offer light-gun support, including the GunCon 2 from Namco, although the game can be played using the standard Dual Shock 2 controller as well.[4]
In arcade mode, the aim is simply to escape from Rockfort Island. The route is split into several stages, with completion of each sector dependent on finding a key and defeating the boss character lurking in the area. In addition to the bosses, players must face an assortment of enemies. The arcade mode also offers assistance via the partner system. This allows players to team up with a computer-controlled character to provide cover. If players choose to play as Claire, for example, their partner will be Steve. The game runs on a timer that counts down when an area is entered, and if time runs out, the Nemesis from Resident Evil 3: Nemesis will start pursuing the player and will quickly kill the characters if they don't hurry to an exit.[4]
Without the assistance of a partner, the dungeon mode pits players against successive waves of enemies, comparable to a survival mode. Completion of a mission is once again determined by defeating a boss, but the more zombies and mutants defeated, the greater the overall mission score. Time is also crucial in this mode, because each time an enemy is defeated, a combo gauge appears and the player must defeat another enemy before the gauge runs out to receive an additional combo score. If players are quick enough and accurate enough, then the combo will keep multiplying, resulting in bigger scores. In this mode, the player's character can select three weapons to take on the quest. Some weapons can be used by both Claire and Steve, while others such as the magnum and the grenade launcher are restricted to an individual character.[4]
Development[edit]
The game was announced as Biohazard: Fire Zone by Capcom in February 2001 as part of a deal with Namco in developing an Arcade game tie-in to the Resident Evil series. Back in 1998, Capcom had toyed with the notion of developing an arcade game after the proper-establishment of the franchise; this was either the precursor to Fire Zone or an unrelated project 'deep in development' for the Sega Naomi that was merged with the then-Dreamcast-exclusive Resident Evil Code: Veronica (the Naomi and Dreamcast were designed with the same hardware components).[5]
Still in beta-testing, it was scheduled to appear at the AOU Amusement Expo later in February, 2001. From available footage, it was noticeable at the time that there was no voice acting in the game's cutscenes; instead, all conversations between Steve Burnside and Claire Redfield were subtitled. Capcom had already confirmed that they had no plans on releasing the Arcade machine into the North American market.[6] Just two months later, the game was officially renamed Gun Survivor 2 Biohazard Code: Veronica.[7]
Reception[edit]
In Japan, Game Machine listed Resident Evil Survivor 2 – Code: Veronica on their August 15, 2001 issue as being the most-successful dedicated arcade game of the year.[8]
Notes[edit]
- ^Known in Japan as Gun Survivor 2 – Biohazard – Code: Veronica (Japanese: ガンサバイバー2 バイオハザード コード:ベロニカ, Hepburn: Gan Sabaibā Tsū Baiohazādo Kōdo: Beronika)
- ^Despite that Resident Evil Survivor 2 – Code: Veronica is a retelling of the events in Code: Veronica depicted as a dream from Claire Redfield, she never encountered the Nemesis or the monsters from Resident Evil 3: Nemesis in Raccoon City. The secret files which can be read after collecting the hidden gems in the arcade mode reveal that Umbrella sent a replica of the Nemesis to Rock Fort Island. Due to Albert Wesker's offensive attack on Rock Fort, the Nemesis was set loose and programmed to attack once an emergency is detected.
References[edit]
- ^'Gun Survivor 2 Biohazard Code: Veronica'. Sony. Retrieved June 15, 2014.
- ^'Resident Evil Survivor 2 (PS2) on Amazon.com'. Amazon.com. Retrieved June 15, 2014.
- ^'Capcom and Namco team up for Gun Survivor 2'. IGN. j2 Global. April 19, 2001. Retrieved June 15, 2014.
- ^ abcAxel Stohm (November 16, 2001). 'Resident Evil Survivor 2 – Code: Veronica update'. GameSpot. CBS Corporation. Retrieved June 15, 2014.
- ^'Evil is good for Dreamcast'. IGN. j2 Global. September 18, 1998. Retrieved June 15, 2014.
- ^'Hands-on: Resident Evil: Fire Zone'. GameSpot. CBS Corporation. February 6, 2001. Retrieved June 15, 2014.
- ^'Biohazard Fire Zone renamed'. GameSpot. CBS Corporation. April 19, 2001. Retrieved June 15, 2014.
- ^'Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)'. Game Machine (in Japanese). No. 640. Amusement Press, Inc. 15 August 2001. p. 17.
Descargar Resident Evil Survivor 2 Code Veronica Para Pc
People say:
Sooner or later it had to happen--a bad Resident Evil game had to make it to market. Let's put aside the fact that the GunCon support, included in the Japanese and European versions, has been removed. Sure it was cool being able to move your guy around and shoot using the GunCon buttons, but in practice it made it a bitch to maneuver, and Survivor has enough control problems as is. What kind of problems? You can't strafe, can't look up or down, you turn way too slowly, and the game has a horrible habit of autoaiming and moving the screen around to where it thinks you should be looking. It makes trying to kill jumping or fast-moving enemies almost comical. You can't blow off specific parts of a target-like arms, or the head--and there's practically nothing you can shoot in the backgrounds. Monster Ai is pretty pathetic; I had a spider humping my leg for about a minute without biting, and the big tyrant enemies seem to enjoy walking in circles while you slowly blast away. And the graphics? Unforgivable--blocky and pixelated, they still chug along in virtual slo-mo, sometimes with as little as one enemy on screen! It's also a fairly short game: There are a few branching paths, but each run through the game barely lasts a couple hours. The story is practically the only reason to play--that and a couple surprise moments that'll make you jump. Otherwise it's just one big mistake.
Resident Evil Veronica
Free spirit or spoiled brat? Dimple, the heroine of the Bollywood romantic comedy “Mere Brother Ki Dulhan” (“My Brother’s Bride”), is a bit of both, though as portrayed by the brat often has the upper hand. She knows what she wants, likes to have fun and enjoys being a bad girl. She even stages an unauthorized rock concert at the Agra fort, where — with the Taj Mahal for a backdrop — she wails on a shiny electric guitar in ripped pink jeans. Still, Dimple, the London-raised daughter of a diplomat, barely resembles the demure Hindi-film heroines of yore.
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I really enjoyed all the previous RE games, and I recognize Capcom's attempt to put a new twist on the series, but Survivor lacks the best defining traits of an RE game. The traditional feel is lost to a first-person perspective (with no strafe option), and while doing away with prerendered backgrounds for Code: Veronica worked on the DC, it only makes things sloppy on the PS. Unlimited handgun ammo also kills the resource management aspect, which made the previous REs more than just mindless plug-fests. The spatial audio placement is nice, but periodic techno beats disturb the game's eerie placidity. I'd like to see a sequel done right on the PS2.
The worst part about Resident Evil: Survivor is it could have actually been a good game. I mean, the idea is cool: a first-person shooter taking place in the Resident Evil universe. Sadly though, the game doesn't live up to its potential. First of all, it looks like crap. Really. The zombies are pulled right out of Resident Evil 2 and everything gets horrifically pixel-ly at times. Then there's the gameplay--you can't strafe, the bullets fire out way too slow, and turning your character takes forever. The low price ($29.99) is great, but it doesn't make up for the fact Survivor looks and plays like a first-generation PS title. RE fans will likely be disappointed.
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Resident Evil Survivor Free Download for PC is a light gun shooter video game developed by Tose and published by Capcom. It was released on the PlayStation in Japan on January 27, 2000, in Europe on March 31, 2000 and in North America on August 30, 2000. It is a spin-off to the Resident Evil video game series. A Microsoft Windows version was released only in Taiwan.
As the first release of the Gun Survivor series, this game was a major difference from the main Resident Evil series, substituting the third-person perspective of the previous games to a first-person view. The Japanese and European versions of the game were compatible with Namco's GunCon/G-Con 45 light gun, making it one of the first off-rail light gun games, whereas light-gun compatibility was removed from the North American release due to shooting games being partly blamed for the motivation of the then-recent Columbine High School massacre.[1]
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