Instructions for installing mods through the Steam Workshop:
I've got 198 completed so far. I do show the 'Connoisseur; Rate a Mod' as completed. It shows a 1.4% completion rate. I do remember going after that one very early, as it seemed a cheap trophy. I was going to open a thread on achievements asking how serious everyone was about completing the list once I hit 200 tokens. Steam doesn't disable achievements,developers can disable achievements if you install mods or something else in game. Some games check for mods like Skyrim SE and disable achievements until you disable or delete the mods. In many single player games, developers don't disable achievements because you don't get any advantage in game if you complete any achievements. One of the first things I do when booting up a new game, especially on PC, is fiddle with the options. Look, sometimes there might be a useful graphical setting toggled off somewhere, or a useless.
- Run the game while Steam is running, and open the Mods menu from the main menu.
- You should see a 'Browse Steam Workshop' button on top of the second list.
- The Steam overlay will open and show the Workshop. Browse items in the workshop, and when you see a mod that you like, click on the 'Subscribe' button.
- The mod should start downloading. Return to the game, and you should see the mod listed in the Workshop mods list. You might see a download progress bar in the list item if it takes a while to download.
- Make sure it is checked / enabled after it finishes downloading.
- Accept to reload when returning to the main menu, so that the downloaded mods are loaded.
Instructions for uninstalling mods from the Steam Workshop:
If you subscribed to a mod from the Steam Workshop, you can uninstall it from within the game:
- Go to the Mods menu from the main menu, and find the mod you wish to uninstall.
- Hover over it, and click on 'Unsubscribe from mod' (the red X button). Alternatively, you can click on 'View mod in workshop' (the button with the Steam icon) and unsubscribe from the Workshop itself.
- The mod will be effectively deleted from your computer once you completely exit the game. There might be empty folders left, that's the way Steam handles unsubscribing.
For reference, the Workshop mods you subscribe to are downloaded inside this location: C:Program Files (x86)Steamsteamappsworkshopcontent253250. Since they're not in the usual Stonehearth mods folder, you can hover over them in the Mods menu and click on 'Open mod folder' (the button with the folder icon), if you need to browse them.
Bear in mind that savefiles that were made with that mod active will throw errors if you try to load them after uninstalling it (same if you disable the mod instead of removing it).
Instructions for uploading mods to the Steam Workshop:
Steam
Workshop mods require a Steam file ID so they must be created from our UI in order to generate it. They will be automatically converted to .smod files when uploading them to the Workshop, but you'll still be able to edit your local version without needing to uncompress it.
Go to the Mods menu from the main menu, and click on the 'Create New Mod' button above the third column.
Fill the required fields: A title/name for your mod and a namespace. The namespace can only contain alphanumeric characters, hyphens and underscores. Spaces and other characters are not allowed. Try to keep it short and unique.
If your mod is going to be exclusively a translation mod, check the 'Is this a translation mod?' checkbox. This will add a special tag that will allow different players to keep their own translation mods active when they join a multiplayer game, so that each player can play in their own language.
If your mod is going to add building templates, check the 'Is this a building templates mod?' checkbox. This will add a special tag that will allow you to add building templates to your mod very easily. More instructions here.
Click on 'Create'. This will create the mod folder and a pre-filled manifest for you. The mod will appear in the Workshop Uploads list, and the mod folder will be automatically opened so you can start adding content to it.
The Workshop mods that you upload will live inside its own folder ('steam_uploads') instead of inside the 'mods' folder. Don't copy them there because you will get a conflict inside the game (having two mods with the same namespace), and you would have to disable or remove one of them.
You can browse your new mod in the workshop right now, but its visibility will be hidden so that you can add content to it before making it public. It might take a while for Steam to update the workshop, however, so you might see a blank page for a while.
Add content to your mod.
Once you're satisfied with your mod, go to the Mods menu once again and hover over your mod in the Workshop Uploads list. Click on the 'Upload mod to workshop' button (the green icon with the arrow).
A new form will appear. Fill in the title (it'll be the name displayed at the Workshop, can be different than your mod's title/inner name), a description for your mod, change the visibility if you want to (by default it'll be Public, unlike when we created the mod), and optionally add some custom tags (separated by commas), upload a preview image, or add some initial changelog notes. Make sure you agreed to the terms of service too before proceeding.
Click on Upload. The mod will start uploading to Steam (a progress bar will be shown in the list, it might fill several times since the mod will be compressed before uploading it), and once it's finished, the Steam overlay will automatically open, showing your mod in the Workshop.
Next time you change your mod's content, you can click on the upload button from the Mods menu and change any field from that form, and the contents of the mod will get updated to the workshop.
Make sure your manifest is valid before trying to upload or update your mod to the workshop. No error messages should appear in the Mods menu for your mod. Sometimes the 'Invalid Steam File Id' error will appear when you open the Mods menu, but will go away quickly once the game syncs with Steam.
You can develop your mod inside the mods folder instead of the steam_uploads folder if you want, then create a new mod from the Mods menu so that a Steam file ID is generated, copy paste your mod contents to that folder, and edit the auto-generated manifest to include the missing keys. But you'll have to disable or remove the one in the mods folder after uploading it to Steam, since the game will consider it a conflict (you'll have 2 mods with the same namespace).
If your mod was uploaded to the workshop as a plain folder, and players have already downloaded it, they'll need to unsubscribe, restart and subscribe again in order to get the latest smod version. Otherwise their local copies won't be updated correctly.
Players can check if they have plain files or a .smod by clicking on the folder icon of the corresponding subscribed mod in the Mods menu. For building templates, they won't be compressed, so that players can still see their images in the Mods menu.
Instructions for uploading building templates as a mod:
The mods menu includes an easy way to redistribute a pack of building templates as a mod. These templates mods won't be compressed when uploading them, so that players can see their images in the Mods menu.
First create a mod as explained above, and make sure to check the 'Is this a building templates mod?' checkbox. Once it appears in the Workshop Uploads list, click on the 'Edit this mod's list of templates' button, which has an icon for editing templates.A new window will appear and let you choose from your existing building templates: The templates will be copied to your mod, but they won't be deleted from the main game. If you later decide to add other templates, or remove some of them your mod, you can do so through this menu too (only the templates from your mod will be affected by the deletion).
Once you click 'OK', a confirmation dialog will appear:In the mods list, there will be an arrow button at the right for the mods that have building templates. Clicking on it will expand / collapse the list of templates that the mod has (which is convenient if you need to see which templates are in which mod):
Lastly, remember to upload your mod to the Workshop like explained in the above section (step 9 onwards). The 'Building Templates' tag will appear automatically for your mod in the upload form.
The game will collect the templates from all the mods and will show them in the building editor's template list.
Originally developed byFiraxis Games
Developed for Mac by Feral Interactive Limited
Published for Mac by Feral Interactive Limited
Do Steam Workshop Mods Disable Achievements For Kids
FAQs (Frequently Asked Questions)
This document is intended to help you answer any questions that you may have about XCOM 2
Does XCOM 2 support achievements?
Yes, achievements are supported by XCOM 2.
If you are signed in to Steam, your achievements will be visible to you in-game and also to other players through the Steam application.
How do I obtain DLC?
You can purchase DLC for XCOM 2 from the game's page on the Steam store:
What is included in the Digital Deluxe Edition?
XCOM 2: Digital Deluxe Edition contains the base game, XCOM 2, and the following additional content:
- Reinforcement pack (contains three DLC packs):
- Anarchy's Children
- Alien Hunters
- Shen's Last Gift
- Digital soundtrack
To access the Reinforcement pack:The three DLC packs included in the Reinforcement pack will be released one-by-one following the release of XCOM 2. If you have bought XCOM 2: Digital Deluxe Edition, you will receive these DLC packs automatically as and when they are released.
To access the digital soundtrack:
Open the Steam application.
Select Library.
In the list of games on the left-hand side of the window, right-click on XCOM 2, then select Properties.
Select the Local Files tab.
Select Browse Local Files….
The “XCOM 2” folder, which contains the digital soundtrack, will open in Finder.
In this folder, you'll find a folder named XCOM 2 (Original Soundtrack from the Video Game), which contains the original soundtrack in both .wav and .ogg format.- Reinforcement pack (contains three DLC packs):
I pre-ordered the game. How do I access the Resistance Warrior DLC pack?
The contents of the Resistance Warrior pack are added to the game automatically. The additional soldier customisation options are available when customising soldiers' appearances in the Armory. The “Survivor of the Old War” will be a member of your squad when you start the game; check your soldiers' biographies to find out who it is!
How do I use mods in the Steam version of XCOM 2 for Mac?
There are two ways to install mods: you can either subscribe to mods via the Steam Workshop (this installs the mods automatically), or you can download mods from other sources and install them manually.
Once you have installed a mod, you can enable it by using the Mod Manager. To access the Mod Manager, select the Mod Manager tab on the pre-game Options window (this is the window that appears when you launch the game).
You'll find full instructions on using mods below.
Mod stability and compatibility
The vast majority of mods are made by amateur developers: many mods have not been thoroughly tested, and some may cause crashes or other stability issues.
Many mods are incompatible with each other. Enabling incompatible mods may cause the game to crash. If you plan to enable multiple mods at once, we recommend checking the mods' documentation for information about their compatibility with other mods.
Saved games and mods
It is possible to add mods to a saved game: you can enable mods and load a saved game made before those mods were enabled. However, we recommend enabling any mods you want to use before starting a new game, rather than adding them to an existing game.
It is not possible to remove mods from a saved game: if you save a game while using one or more mods, you must always have those mods enabled while playing that saved game. If you disable any of those mods, you will be unable to load the saved game.
Installing mods via the Steam Workshop
The easiest way to install mods is to subscribe to them via the Steam Workshop. Subscribing to a mod installs it automatically.
To subscribe to a mod:
Open the Steam application.
Select Library.
In the list of games on the left-hand side of the window, highlight XCOM 2.
In the list of links on the right-hand side of the window, select Community Hub.
Select the Workshop tab.
Use the Browse tab in the workshop to search for mods. To subscribe to a mod, click on the Subscribe button (“+” icon) on the mod.
The next time you launch the game, any mods to which you have subscribed will appear in the Mod Manager on the pre-game Options window.To unsubscribe from a mod:
You can also unsubscribe from mods via the Steam Workshop. To do so:
From the Workshop tab, place your mouse pointer over the Browse tab, then select Subscribed Items from the drop-down menu.
A list of the mods to which you are subscribed will appear. Click on the Unsubscribe button next to a mod to unsubscribe from it.
Once you have unsubscribed from a mod, it will no longer appear in the Mod Manager.Installing mods that you have downloaded
It's also possible to download mods from sources other than the Steam Workshop. In this case, you'll need to install the mod manually.
To install a mod manually:
Open the Steam application.
Select Library.
In the list of games on the left-hand side of the window, right-click on XCOM 2, then select Properties.
Select the Local Files tab.
Select Browse Local Files….
The “XCOM 2” folder will open. Navigate to XCOM2Data/xcomgame/mods. If the “mods” folder does not already exist, you should create it yourself.
Copy the folder of the mod you want to install into the “mods” folder.
From the “XCOM 2” folder, navigate to XCOM2Data/xcomgame/config.
Open the defaultmodoptions.ini file in a text editor.
Add a line to the bottom of the file that says:
ActiveMods='[MOD NAME]'
…where[MOD NAME]
is the name of the mod file you are adding, excluding the file extension. For example, if the mod is called LW_SMGPack.XComMod, you would add the lineActiveMods='LW_SMGPack'
Save the defaultmodoptions.ini file, then close it.
The next time you launch the game, the mod will appear in the Mod Manager on the pre-game Options window.To uninstall a mod that you've installed manually, you must delete its folder from the “mods” folder. You should also remove the line from the defaultmodoptions.ini file. Once you have deleted a mod, it will no longer appear in the Mod Manager.
Enabling and disabling mods
Once you have installed a mod, either by subscribing to it in the Steam Workshop or by installing it manually, you must enable it using the Mod Manager before it will appear in the game.
To enable a mod:
From the pre-game Options window, select the Mod Manager tab.
The name of the mod will appear on an icon in the Mod Manager. Click on the red Off button next to the name of the mod to switch it to On.
The next time you launch the game, the mod will be enabled.
To disable a mod:To disable a mod, open the Mod Manager and click on the green On button next to the name of the mod to switch it to Off.
Can I use XCOM 2's modding tools to create my own mods?
XCOM 2's modding tools are not compatible with the Mac or Linux versions of the game.
On Windows, XCOM 2's provided modding tools are an extension of Visual Studio, Microsoft's proprietary integrated development environment (IDE). At present, Visual Studio is only available on Windows, meaning XCOM 2's modding tools are not available on other platforms.
If you own the Steam version of the game, you can still download and use mods using the Mod Manager. See How do I use mods in the Steam version of XCOM 2 for Mac? for more details.
Can Windows, Mac and Linux users play multiplayer matches together?
Yes.
Multiplayer matches in XCOM 2 on Steam are cross-platform, meaning that you can play with anyone, regardless of the operating system they are using.
How do I play a multiplayer custom match in XCOM 2 on Steam?
Playing a multiplayer custom match on Steam differs depending on whether you want to host the game, or simply join it.
To host:
From the Main Menu, select Multiplayer.
Select Create Custom Match.
The Create Game screen will appear, from which you can adjust the game's settings. Set the Lobby Type to either Private (only players that you invite can join the game) or Public (anyone can join the game).
Select Continue.
The Squad Loadouts screen will appear. Either select a loadout you've made previously, or create a new loadout, then select Confirm.
The Custom Match screen will appear. To invite a friend to the game, select Invite Friend. Otherwise, proceed to step 8.
The Choose Friends to Invite dialog will appear. Click the Invite button next to the name of the friend you wish to invite, then select Return to Game.
When you're ready to start the game, select Ready.
Once another player has joined the game and is ready to start, the Start button will appear. Click on the Start button to begin the match.
To join:From the Main Menu, select Multiplayer.
Select Search for Custom Match.
The Search screen will appear, from which you can choose the type of match you want to search for. Set the Lobby Type to Public, then select Continue.
A list of the available games that match your criteria will appear. Double-click on the game in the list that you want to join.
The Squad Loadouts screen will appear. Either select a loadout you've made previously, or create a new loadout, then select Confirm.
The Custom Match screen will appear. When you're ready to start the game, select Ready.
The host will start the match when ready.
How do I play a multiplayer custom match in XCOM 2 over a LAN?
Playing a multiplayer custom match over a LAN differs depending on whether you want to host the game, or simply join it.
To host:
From the Main Menu, select Multiplayer.
Select Create Custom Match.
The Create Game screen will appear, from which you can adjust the game's settings. Set the Lobby Type to LAN.
Select Continue.
The Squad Loadouts screen will appear. Either select a loadout you've made previously, or create a new loadout, then select Confirm.
The Custom Match screen will appear. When you're ready to start the game, select Ready.
Once another player has joined the game and is ready to start, the Start button will appear. Click on the Start button to begin the match.
To join:From the Main Menu, select Multiplayer.
Select Search for Custom Match.
The Search screen will appear, from which you can choose the type of match you want to search for. Set the Lobby Type to LAN, then select Continue.
A list of the available games that match your criteria will appear. Double-click on the game in the list that you want to join.
The Squad Loadouts screen will appear. Either select a loadout you've made previously, or create a new loadout, then select Confirm.
The Custom Match screen will appear. When you're ready to start the game, select Ready.
Once another player has joined the game and is ready to start, the Start button will appear. Click on the Start button to begin the match.
Can I play XCOM 2 using my Magic Mouse or Magic Trackpad?
Yes.
However, you must first enable the secondary click function on your mouse or trackpad. This will enable you to perform a right-click by clicking the right-hand side of your mouse or trackpad.
To do this, follow these instructions:
Open System Preferences ( Menu → System Preferences).
Select Mouse or Trackpad (depending on which you are using).
Select the Point & Click tab.
Check the Secondary Click checkbox.
Magic Mouse and Trackpad gestures interfere with the game. How do I disable them?
Finger 'gestures', which are used by Magic Mice and Trackpads to switch between windows and applications, can disrupt your game if used inadvertently.
To disable them, follow these instructions:
Open System Preferences ( Menu → System Preferences).
Click on Mouse or Trackpad (depending on which you are using).
Select the More Gestures tab.
Uncheck all the checkboxes.
How do I stop the dock, notifications and the desktop cursor from appearing while I'm playing XCOM 2?
The dock or notifications may occasionally appear while you are playing XCOM 2, or the desktop cursor may replace the game cursor. This can disrupt a game.
You can prevent them from occurring by checking the Hide the Dock (disables notifications) checkbox in the XCOM 2 pre-game Options window. To do so, follow these steps:
From the XCOM 2 pre-game Options window, select the Display tab.
Check the Hide the Dock (disables notifications) checkbox.
Can I run XCOM 2 in windowed mode?
Yes.
Download waves tune real time full crack. To run XCOM 2 in windowed mode, follow these instructions:
From the XCOM 2 pre-game Options window, select the Display tab.
Check the Run in a window checkbox.
Click the Play button. The game will start in windowed mode.
NOTE: Enabling windowed mode may decrease the game's performance.
Is XCOM 2 optimized for Retina displays?
Yes.
If you have a Retina display, you will be able to take advantage of the extra pixels by running XCOM 2 in native resolution. This means that the game will display one pixel for every pixel on your display.
To do this, follow these instructions:
Create mac os catalina bootable usb. From the XCOM 2 pre-game Options window, select the Display tab.
Select the largest resolution from the Resolution drop-down menu to play the game in native Retina resolution.
Click the Play button. The game will start in native Retina resolution.
NOTE: In many cases, increasing your game's resolution will impact upon its performance. For tips on improving performance, read the Performance Tips point in the ReadMe.
Why does music in iTunes pause when I start playing XCOM 2?
By default, music playing in iTunes will be paused when you start playing XCOM 2.
To turn this feature off, follow the steps below:
Double-click on the XCOM 2 application icon. The pre-game Options window will appear.
Select the Extras tab.
Uncheck the Pause iTunes while playing XCOM 2 checkbox.
Select the Play button to start playing.
To turn this feature back on at a later date, simply check the Pause iTunes while playing XCOM 2 checkbox and then select the Play button.
Where are my saved games stored?
Your saved games are stored in your game's preferences folder.
To open this folder, click the Open Preferences Folder button in the Support tab of the pre-game Options window.
You can also navigate to the preferences folder manually. It is stored in the Feral Interactive folder in your computer's ~/Library/Application Support folder (where the '~' symbol refers to your home directory).
By default, the Library folder is hidden from your Finder. To open it, follow these instructions:
Open the Finder.
Open the Go menu from the main toolbar.
Hold down the Alt (⌥) key. The Library option will appear.
Click on the Library option. The Library folder will open in your Finder.
How do I take screenshots in XCOM 2?
To take screenshots while playing XCOM 2 you should use the following key command:
Command (⌘) + Shift (⇧) + P
When you press all three keys at once, a single image of the on-screen contents will be saved in the Feral Interactive folder in your computer's ~/Pictures folder (the '~' symbol refers to your home directory).
The JPEG image contains metadata in a string in the following format.
GameName/Version Number (OS Version; CPU Speed; Installed RAM; Video RAM; Current Graphics Card)
Rafter revit crack.For example in XCOM 2 the string might look a little like this:
XCOM 2/1.0 (macOS 10.13.4; 3.0; 8.0; 4.0; AMD Radeon R9 M395X)
This information can be easily removed by exporting the screenshot into a different format using Preview or another image editing tool.
NOTE: None of the metadata stored can be used to identify the user.
Can I play this game on a case-sensitive file system?
No. XCOM 2 has been tested with the basic formatting option for Mac OS X, which is HFS+. This system is not case-sensitive and identifies files by name without checking capitalization.
The capitalization of filenames is not consistent throughout the game. While this will not always prevent the game from running on case-sensitive file systems, it may lead to crashes and other unpredictable behaviour.
If you have to run a case-sensitive setup and you experience problems with XCOM 2, please install the game on a standard formatted partition or read/write disk image. In most cases this will allow you to play the game on your machine.
XCOM 2 runs slowly on my computer. Is there anything I can do to increase the speed?
There are several factors which have an impact on the speed at which XCOM 2 runs. Please see the XCOM 2 Performance Tips section in the ReadMe for ways to increase the speed at which the game runs on your computer.
How do I get technical support for XCOM 2?
Please read the technical support information in the ReadMe; this tells you what to check and if necessary, how to contact Feral Technical Support with your issue.