Mattel Talking Baseball Game

Earl Weaver Baseball
Developer(s)Don Daglow, Eddie Dombrower
Publisher(s)Electronic Arts
Platform(s)Amiga, MS-DOS, Apple II
Release1987
Genre(s)Sports game
Mode(s)Single player, Two Player, Computer vs. Computer

Earl Weaver Baseball is a baseballcomputer game (1987) designed by Don Daglow and Eddie Dombrower and published by Electronic Arts. The artificial intelligence for the computer manager was provided by Baseball Hall of Fame member Earl Weaver, then manager of the Baltimore Orioles. EWB was a major hit, and along with John Madden Football helped pave the way for the EA Sports brand, which launched in 1992.

Daglow and Dombrower had previously teamed together to create Intellivision World Series Baseball at Mattel in 1983, the first video game to use multiple camera angles and the first console sports sim.

Daglow and Dombrower interviewed Weaver in his hotel room in a series of meetings over a period of months during the 1985 season for managerial AI. Dombrower actually apologized to Weaver at one point for taking up so much of his free time, but Weaver told him that he never had anything to do during road trips and never left his hotel room anyway. Colorperfect crack. In addition, he loved talking baseball strategy, and he was having a great time.[1]

Mattel Talking Baseball Game 1972

Innovations[edit]

A screenshot from the Commodore Amiga version of EWB.

EWB included many features that subsequently became part of most or all computer baseball sims through the present day:

  • EWB was the first commercial computer sports game to not just play a single game, but to allow players to simulate an entire season of games without actually showing each game play-by-play on the screen. In 1971, Daglow had written the first-ever computer baseball game, Baseball, and included this feature. The game ran only on a room-sized mainframe computer, however, and was never offered for sale.
  • The first time players were offered the option of either playing in arcade mode (using eye–hand coordination as well as managerial strategy) or manager mode (where users managed their teams but did not physically control the players).
  • Offered single pitch mode, which allowed games where players dueled as managers to be completed more quickly by not calling every pitch and displaying only the outcome of each at-bat. MicroLeague Baseball (1984) also had single pitch at bats; however, it was unable to switch to a single-pitch mode.
  • The Amiga version featured voice synthesis, a first in a sports computer game. Players were announced at each plate appearance or substitution. The DOS version had some voice synthesis as well, but less than the Amiga and of lower quality.
    • This announcer was even editable and there was pronunciation guide at the bottom of each player's page, a feature that has never been duplicated. The Amiga version wasn't the very first use of an announcer in a home video game, though. That distinction went to the aforementioned Intellivision World Series Baseball.
  • The first time different stadiums were shown graphically on the screen, with game play adjusted for their actual dimensions. Defunct or demolished stadiums were included, such as the Polo Grounds (New York), Griffith Stadium (Washington, D.C.), Ebbets Field (Brooklyn, New York), and Sportsman's Park (St. Louis). This also marked the debut of the Green Monster of Fenway Park in any computer game.
  • Depicted a manager arguing with an umpire. On a close play, the manager would rush out to the umpire, and they would argue 'Out! Safe! Out! Safe! Out! Safe!', while the manager kicked dirt a la Billy Martin on the umpire's shoes. (not the first time as MicroLeague Baseball also had this feature.)
  • The first time a baseball manager had worked with game designers to provide the managerial strategy and artificial intelligence for a computer game. After leaving EA, Daglow would later lead the design of the Tony La Russa Baseball series, working with Tony La Russa.[1]
  • EA issued annual baseball statistics disks to update the rosters and stats of the major league players until 1991.
  • The first time third-party publishers issued baseball statistics disks, such as the All-Time Great Teams and 1987 Major League disks from Patrick Mondout in late 1987.
  • Featured the MLBPA license and feature actual major league players. This option had been pulled from Daglow and Dombrower's 1983 Intellivision World Series Baseball at the last minute by Mattel in order to save money.[1]
  • Players featured what Dombrower called 'artificial ego'. Players would realistically occasionally make errors in judgment, such as trying to take an extra base or attempt to catch an uncatchable ball.[1]

Most of the plays are here, some sound like they were recorded in a wind tunnel (sorry 'bout that!). Anyway, listen, remember and enjoy! It's almost like bei.

Talking

It's the original electronic handheld baseball game, a classic for a new generation. Designed for one or two players, this electronic ball game lets kids compete against each other and the computer. This was the top of the line for board games back in 1972. Super high tech with it's talking announcer this game was on everyone's Christmas wish list. The game was very popular and was re-packaged in a smaller version as Talking Monday Night Football in 1977. Mattel also produced a Talking Baseball game using the same format.

Gameplay[edit]

A screenshot from the DOS version of EWB.

The gameplay was unusual in certain respects. The gamer had no control over the fielders, except where to throw the ball. The pitcher/batter interface was top-down in the Amiga version, and foreshortened in the DOS version.

Players were rated from 1 to 10, but the editor allowed players to effectively go up to 15 (after which it reset.) Players with 15 pitching speed, for example, could reach 100+ mph on their fastballs. Players with 15 running speed were already on second on a stolen base when the catcher's throw was 2/3 of the way to second. Also, any player with a runner rating higher than 10 could never be thrown nor tagged out. This meant that every such player would automatically get an inside-the-park home run on any ground bunted ball.

There was no trade AI, so all trades were made manually.

The game featured a 'practice' mode, in which the gamer could practice batting, pitching and fielding. The fielding practice was involving in that the computer would put the gamer through an authentic fielding practice (throw to first, turn a double play, etc.) Mapa rutero argentina pdf.

The player could go through an entire 162-game season if he wished, although there were no playoffs.

Minor glitches[edit]

The game was not without a few minor problems:[1]

  • During one-pitch mode, the computer never stole a base, because the AI would steal according to the count. If a gamer wanted an accurate simulated season, they would have to play full pitch count.
  • The pitcher never covered the bag on grounders to first. This would result in more infield hits than normal on the PC version. In the Amiga version, the pitcher covered first if the ball was far enough away from the bag, but would still fail to cover first on balls closer to the line, leading to unwarranted infield hits.
  • The computer-controlled hitter would almost never strike out swinging.
  • In some ballparks, especially user-created ones, the AI wouldn't get an outfielder to pursue a shot to a corner. The players would just stand around, snagged on some wall artifact, while the batter rounded the bases for an inside-the-park home run. When this would happen, the game would freeze and the user would have to use cheat command of Shift-6 to end the play.
  • With a runner on first and second, a human player could deliberately hit a ground ball knowing that the computer player would never get an out. The computer would throw to third base on every occasion in an attempt for a triple play, resulting in every base runner being safe. This exact same glitch continued in Earl Weaver Baseball 2, as well as many other Electronic Arts baseball simulations for years into the future.
  • If the only runner was on second, a ball hit to an outfielder was not recorded as an out. Therefore, when the ball was hit the runner did not have to tag up so the runner was off on the crack of the bat.
  • If the outfield caught the ball above the outfield fence line, the game locked up.

Technical info[edit]

The DOS version required 384k of RAM and supported CGA, EGA, or Tandy graphics. CGA was recommended for PCs under 12Mhz. The game offered the option of direct-register writes in EGA mode for better performance or using the BIOS instead, which was slow, but guaranteed compatibility with all hardware setups. VGA was not supported per-se, but when run in CGA mode, the game could use the VGA palette registers to select different colors aside from the default CGA ones (if a real CGA or EGA card was used, it would display in the standard red/green/yellow palette).

Commissioner's Disk[edit]

The Commissioner's Disk was released in 1988. It was an advanced player, stadium and team editor, able to make deeper changes, such as skin tone (in the original version, one had to clone a black player in order to create a new black player). It also featured a schedule generator, as well as advanced stat analysis, and so forth.

Earl Weaver Baseball II[edit]

Mattel Talking Baseball Game

Earl Weaver Baseball II (EWB2) was the sequel to the classic game, and featured many advances, including the first full 3D camera that would render a television-style viewing experience. This was made possible by a design decision Dombrower made at Mattel to use a 3D model of the game from the get-go in anticipation of this eventuality. However, the game was released prematurely by Electronic Arts, and Version 1.1, which fixed many of the small bugs that ruined some of its reputation, was never released. Notably, despite the 1991 release date, VGA graphics were still not supported by EWB2, only EGA and Tandy (CGA support was dropped). In 1992, a version of EWB2 was developed in conjunction with STATS, Inc., that would play back real baseball games using the EWB II display engine and live scoring information from each ballpark, but it was never finished or released. It was only released for MS-DOS.[1]

I Got It Baseball[edit]

In 2002, Dombrower released a version of EWB2 called I Got It Baseball as shareware, though in this version, the gamer can only manage, not participate. However, the managerial AI still remains, though now called 'The Skipper'. Also intact are the physics engine, the player AI, the fully developed team, player, and ballpark editors; stat accumulation, and a now-commonplace 'QuickPlay' option. It can be downloaded at his website.[2]

Reception[edit]

Earl Weaver Baseball was very successful for EA.[3]Computer Gaming World in 1987 called the game 'undoubtedly the most exciting sports simulations to be released in years'. It praised the game's graphics and audio, and noted its extensive offensive and defensive options.[4] The magazine named Earl Weaver Baseball its game of year for 1987,[5] and in 1989 it named Earl Weaver Baseball to its Hall of Fame for games readers rated highly over time, with a score of 8.82 out of 12.[6] Game reviewers Hartley and Patricia Lesser complimented the game in their 'The Role of Computers' column in Dragon #126 (1987), calling it 'the finest computer simulation for baseball we’ve ever seen' and 'impressive beyond belief'.[7] The Lessers reviewed the IBM version of the game in the following issue (#127), and gave the game 4½ stars.[8] They later reviewed the Commodore Amiga version in 1988 in Dragon #132, giving it 5 out of 5 stars.[9]Compute! also praised Earl Weaver Baseball, stating 'it is, without question, the closest we have to the ideal computer baseball game .. If you are a baseball fan, you will want this game. Period'.[10]

David M. Wilson and Johnny L. Wilson reviewed the game for Computer Gaming World, and stated that 'To top all of this off, remember that wind, ball and player speed, and playing surface can all affect a given play's result. To offer all this and the ability to play in both strategy/action and strategy only mode is simply awesome.'[11]

Awards[edit]

Mattel Talking Baseball Game 1972

In 1996, Computer Gaming World named Earl Weaver Baseball the 25th Best Game of All Time on the PC.[12]

Mattel talking football game 1972Mattel

Earl Weaver Baseball was named to the Computer Game Hall of Fame by Computer Gaming World and by GameSpy.

See also[edit]

References[edit]

  1. ^ abcdef[Interview with Eddie Dombrower, GamePen, Jonah Falcon]
  2. ^BangBangPlay.com, location of I Got It Baseball
  3. ^Campbell, Colin (14 July 2015). 'How EA lost its soul, chapter 8'. Polygon. Vox Media. Archived from the original on 16 July 2015. Retrieved 15 July 2015.
  4. ^Wilson, Johnny (April 1987). 'Bezbol Been Berry, Berry Good To Me!'. Computer Gaming World. No. 36. p. 6. Retrieved 23 April 2016.
  5. ^'Reader Input Device'. Computer Gaming World. No. 27. April 1986. p. 48. Retrieved 23 April 2016.
  6. ^'Game Rating Chart'. Computer Gaming World. No. 59. May 1989. p. 56. Retrieved 23 April 2016.
  7. ^Lesser, Hartley; Lesser, Patricia (October 1987). 'The Role of Computers'. Dragon (126): 82–88.
  8. ^Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (November 1987). 'The Role of Computers'. Dragon (127): 74–80.
  9. ^Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1988). 'The Role of Computers'. Dragon (132): 80–85.
  10. ^Randall, Neil (February 1988). 'Earl Weaver Baseball'. Compute!. p. 44. Retrieved 10 November 2013.
  11. ^Wilson, David M.; Wilson, Johnny L. (April 1988). 'The Boys of Spring: A Computer Sports Survey'. Computer Gaming World. 1 (46): 16.
  12. ^Staff (November 1996). '150 Best (and 50 Worst) Games of All Time'. Computer Gaming World (148): 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
  • Rielly, Edward J. (2005). Baseball: An Encyclopedia of Popular Culture, Lincoln, Nebraska: University of Nebraska Press. ISBN0-8032-9005-5.

External links[edit]

  • Earl Weaver Baseball at MobyGames
  • Earl Weaver Baseball can be played for free in the browser at the Internet Archive
  • BangBangPlay.com – Dombrower's I Got It Baseball site
  • Review in Games International
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Earl_Weaver_Baseball&oldid=993883366'

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Vintage Games and toys from the 1950's, 1960's, 1970's and 1980's for sale such as original Milton Bradley Operation game, 'A Strange Change Toy', Remco 'Earthquake Tower', Ideal's Don Adams 'Electronic Detective Game', Milton Bradley 'Slap Stick' game, 'Swing Swang' game, Parker Brothers 'Stop Thief, Electronic Cops and Robbers' game, MATTEL'S 'MAN IN SPACE' / MAJOR MATT MASON'S / TALKING COMMAND CONSOLE, no. 5157 Circa 1968, COMPUMATIC FOOTBALL & BASKETBALL HOCKEY / BASEBALL MODEL 1005, 1962 STROMBECKER 'ROAD RACING' SLOT CAR SET / PARTS, 1967-69 ELDON POWER-PACK '8' 1/32 SCALE ROAD RACE, 1969 MONOGRAM B-29 'THUMPER', ' BOCKSCAR' OR 'ENOLA GAY' SUPERFORTRESS AIRPLANE MODEL #5700 1/48 SCALE, VINTAGE & ORIGINAL 1978 Un-assembled MONOGRAM B-26 MARAUDER 'FLAK-BAIT' #5501 PLANE MODEL 1/48 SCALE for sale.



VINTAGE / USED TOYS 'N GAMES:

(Click on above thumbnails to enlarge photos)
VINTAGE & ORIGINAL
MILTON BRADLEY
'OPERATION'
GAME
Circa 1965

for sale
This is an original #4545 Milton Bradley Operation Game made in the USA. Mostly complete. Game works, buzzer buzzes, nose lights and there is no corrosion in the battery compartment. Comes with everything shown in photos. Box and graphics in great shape and has the playing instructions printed in lid.
Cond. 8.5
SOLD

(Click on above thumbnails to enlarge photos)
VINTAGE & ORIGINAL
MATTEL
A STRANGE CHANGE TOY
'THE LOST WORLD'
Circa 1967-68

for sale
This is an original Strange Change Toy 'The Lost World' from the late '60's. Comes in original box. There is one yellow figure missing, but an extra green one (originally had 16, 4 of each color). The toy also does not have the paper forest / map. The plastic mountain has the typical, obligatory cracks / splits, but still very intact. The youngster who owned this did 'improve' it to their liking by detailing the crevices with a black marker (can be removed with Naptha, if you have the time). The colors on all the figures are great. The green ones are still VERY green and have not turned brown and all the characters still also have lots of detail in them, both of which mean that they were probably only made the one time or two and not repeatedly 're-molded'. The original blue tweezers also included. The 'Time Machine' / Compression Chamber in like NEW condition and still gets hot. The box is in fairly good shape with normal wear. No major tears. Marked as stock number 4581 and has it's original price sticker of $7.99 still on it. We have not tried to heat up one of the figures and 'melt' them back down. We'll leave that up to you.
Strange Change Toy
The Lost World
Cond. 8
SOLD

-
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ORIGINAL
REMCO
EARTHQUAKE TOWER / SKYSCRAPER PLAYSET
Circa 1976

for sale
80% complete (maybe a few figures missing)
With Box and instructions.
Cond. 8.5
$129.
SOLD
2/3/12

MB Slap Stick

MB Swing Swang

MB Crazy Clock


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MATTEL'S
'MAN IN SPACE'
MAJOR MATT MASON'S
TALKING COMMAND CONSOLE
no. 5157
Circa 1968

for sale
Mattel's Talking Command Console set. Not perfect, but could be 'married' with another set to improve your collection. Case in very good condition. Talking mechanism needs work and it's housing has been detached from case in an attempt to repair. We did not go far with the attempt. Both 'captains chairs' still intact with the strings. Case hinge, latch and handle still intact as is clear window. Two figures included. Figure #1 has it's face 'chewed' a bit (see photos). It is has a copyright of 1965 on the back and was made in Hong Kong. It's arms and legs appear to have broken internal frame wires as they don't really stay in place when manipulated. Figure #2 (slightly larger head and more tan) appears to have a copyright of 1955 (although I thought these started around 1965). Anyway it's arms and legs stay in place when positioned. There are minor differences in the space suits of the two figures (again see photos above). That's about all the info we have. Selling as-is.
SOLD
-
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warranty
IDEAL
DON ADAMS
ELECTRONIC DETECTIVE GAME
Circa 1979
for sale

Very nice condition 'Don Adams - Electronic Detective Game' by IDEAL. Appears to be complete. Includes Electronic Detective Console, 20 Suspect cards, 3 blank Case fact sheets (more can be made on a copy machine if desired), Keying Guide, Instruction Booklet, Original Box and 33 1/3 RPM record 'Sound Sheet'. The electronic console appears to work, utilizes 6 AA batteries (not included) and has a clean battery compartment free of corrosion. Everything is in great shape. The box has normal minor wear and is also in great condition.
Cond. 8.5

SOLD

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warranty
PARKER BROTHERS
STOP THIEF
ELECTRONIC COPS AND ROBBERS GAME
no. 3500
Circa 1979

for sale
Excellent condition 'Stop Thief' game from Parker Brothers. 100% complete! It's not often that we get a game that's not missing at least one part. Has seen very little use as all the accessories, cards and money is in great shape. The only issue is some clear packing tape that had been used to hold the box display lid closed and a 1.5' x .5' 'tape tear' on the box display lid (see photo collage). Electronic handheld 'Crime Scanner' in working condition also with no current or past corrosion in 9-volt battery compartment. If you're looking for a clean example of 'Stop-Thief' then here you go.
Cond. 9
SOLD



MORE VINTAGE GAMES:

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COMPUMATIC
FOOTBALL & BASKETBALL
HOCKEY / BASEBALL
MODEL 1005

In Football / Basketball box, but has Hockey / Baseball overlay playing surface. Utilizes 4x AA batteries. Does not appear to have ever been used as it still has the foam shipping restraint inside. Lights up when fresh batteries are installed. Does not have any instructions or other paper work included. We're unsure of the operation, but if you're looking at this you probably already know how it works.

Cond. 9.5
SOLD

USED / VINTAGE SLOT CAR SETS, CARS, TRACK
& ACCESSORIES:
(Click on above thumbnails to enlarge photos)
1962
STROMBECKER
'ROAD RACING'
SLOT CAR SET PARTS

All items shown in photos above.
as-found
$65.
(Parts / sections will be wrapped separately wrapped and all will be packaged in another box for safe shipment and to ensure it's current condition)

(Click on above thumbnails to enlarge photos)
1967-69
ELDON
POWER-PACK '8'
1/32 SCALE ROAD RACE

SLOT CAR SET
for sale

This is an original late 60's Eldon Slot car set in 'as-found' condition. It appears to be at least 95% complete. Maybe a guard rail missing, the starting / finish flags and holder, and no instructions, but the rest is 'as pictured'. The Ferrari P-3 (#1351-12) and Porsche Carrera (#1351-11) racer bodies have the mounting flanges damaged and these need to be repaired and like most vintage slot cars the rubber tires need to be re-conditioned or replaced for better traction. Both car motors run great and the pick-up shoe / contacts are both there and also function fine. The original 6-V DC transformer, track connector and controllers also in working order. All track connectors link up. Set also includes Collector Cars catalog, Sticker sheet and original car Decal sheet. Original box has the names Jim and Charley written on it (see photos), but in other wise great condition. This would make a great candidate to restore with only a slight amount of effort (again body mounting flanges and new rear tires), to marry to another set or just to put on a shelf. Everything included in photos.
As-Found
$85.

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VINTAGE MODELS:



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VINTAGE & ORIGINAL 1969
90% Un-assembled
MONOGRAM
B-29
'THUMPER', ' BOCKSCAR' OR 'ENOLA GAY'
SUPERFORTRESS
AIRPLANE MODEL
#5700
1/48 SCALE
90% Un-Assembled
for sale in USA

In Pre-Bar Code Box.
Circa 1977
Box says
'THE LARGEST PLASTIC SCALE MODEL AIRPLANE KIT EVER PRODUCED'
Again this is an original, not a re-issue!!! This is a 1977, Made In USA Model. Assembled would measure over 24' in length and have a wingspan of over 35 INCHES! Can be assembled to represent one of three planes: Thumper, Enola Gay or Bockscar!
Complete with bombs 'Little Boy' and 'Fat Man'.
New, appears complete and with the exception of the cockpit, and the painting of a few parts is un-assembled (see photo) in original pre-bar code box. Includes all parts trees with majority of parts still attached, assembly manual, color / diorama guide and original decal sheet. Box still in good shape as shown in photos with minor wear.
Cond. 9
SOLD
-

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VINTAGE & ORIGINAL
1978
Un-assembled
MONOGRAM
B-26 MARAUDER
'FLAK-BAIT'
#5501
PLANE MODEL
1/48 SCALE
for sale in USA

In Pre-Bar Code Box.
Again this is an original, not a re-issue!!! This is a LATE 1970's, Made In The USA model. Assembled would measure 17.75' wingspan and 14 1/8' length.
New, appears complete and unassembled in original pre-bar code box. Includes all parts trees, assembly manual and original decal sheet. Box still in good shape as shown in photos.
Cond. 9.9
$39.
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