Redshift has announced that build v2.6.39 is now available. This update is the first version that officially supports 3ds Max 2020. Another item of interest is that they’ve added a “Render Selected Materials” and “Render All Materials” commands to the material menu. Also, if you’re an X-Particle user, they’ve added the “initial support for the color and thickness attributes of xpTrail objects in X-Particles. This feature requires X-Particles V4 build 690 (Early Access) or higher.” This information is from the Redshift 3D forums. Log-in and check out what everyone is talking about.
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Redshift Version 2.6.39
This build includes plugins for Maya, 3ds Max, Houdini, C4D, Softimage and Katana
Redshift 2.6 versions require NVidia driver version 390.65 or later (Windows), 390.25 or later (Linux) and 387.128 or later (macOS).
Release Notes
WARNING: This version upgrades the Redshift proxy file version! Proxy files exported with this version won’t load in previous Redshift versions!
- [Maya] Added XGen IGS support for Linux 2016.5 to 2019 and OSX 2017 to 2019
- [Maya] RedshiftPostEffects node now respects the OCIO, OCIO_ACTIVE_DISPLAYS, and OCIO_ACTIVE_VIEWS environment variables
- [Maya] Added ‘Reflection End Color’ option to RS Material
- [Maya] Fixed an issue with XGen IGS that would cause segments of the spline to not render correctly
- [Maya] Fixed an issue where XGen IGS width scale wouldn’t render correctly
- [Maya] Fixed an issue where the viewport would flicked when rendering a MASH object in IPR mode
- [Max] 3ds Max 2020 now supported
- [Max] Added ‘Reflection End Color’ option to RS Material
- [Max] Disable Display Elements in render element manager when initiating a render with Render View enabled
- [Max] Fix crash when rendering GrowFX object modified with Redshift Mesh Parameters
- [Max] Fixed bug where proxy export could throw an exception when scene contains render element with no filename
- [C4D] Added initial support for the color and thickness attributes of xpTrail objects in X-Particles. This feature requires X-Particles V4 build 690 (Early Access) or higher.
- [C4D] Added initial support velocity-based transformation blur for Thinking Particles and X-Particles. This is enabled from the Motion Vector section of the RSObject tag.
- [C4D] Added support for editing shader parameters when multiple compatible nodes are selected in the ShaderGraph Editor.
- [C4D] Added a “Render Selected Materials” and “Render All Materials” commands to the material menu. These will force the material previews to be rendered even when the “Auto-Refresh Previews” option is disabled.
- [C4D] Added support for creating RS Lights before, after or under the selected objects through the Control/Shift keyboard shortcuts.
- [C4D] Improved the material preview UI which now will display the last rendered preview instead of a blank image. An indicator will be shown when a previously cached preview is used instead of a new render.
- [C4D] Addressed a color correction inconsistency affecting XP particle colors as well as the built-in Hair material. Compatibility with existing scenes is available via the new “Enable Legacy Color Management For X-Particles” and “Enable Legacy Color Management For Hair” option in the System, Legacy Compatibility Options section. These options will be automatically enabled in all legacy scenes.
- [C4D] Addressed an issue affecting the number of visible AOVs in the AOV manager and Render Settings, when setting inheritance is used.
- [Houdini] New “Redshift PostFX” COP2 node exposing all the Redshift PostFX features inside the COP context.
- [Houdini] New options in the RS OBJ spare parameters to control the point attributes promotion to the expanded packed geo.
- [Houdini] Fixed several issues related to the Camera nodes PostFX parameters while working in the IPR mode.
- [Houdini] Fixed a crash rendering volume objects with empty primitve groups.
- [Houdini] Added support of animated proxy sequences in the update scene rendering mode.
- [Houdini] Addressed the support of shader nodes with multiple outputs for custom AOVs.
- [Houdini] Added support of relative ROP paths to the RS IPR ROP node.
- [Houdini] Fixes in several functions that could be related to rare crashes in the multi-thread scene extraction code.
- [Houdini] Added support for the spotlight projection texture in the viewports.
- [Houdini] Fixed a crash in the RSNoise node related to a negative value in the complexity parameter.
- [Katana] Fixed the broken connection of shader nodes with mulitple outputs directly to the “surface” material input.
- [Katana] Addressed the support of shader nodes with multiple outputs for custom AOVs.
- [Katana] Support of multiple multi-layered EXR files, created from the AOVs pointing to the same filename.
- [Katana] Addressed the support of float and float3 outputs linked to the shaders float2 inputs.
- [RenderView] OCIO display mode now respects the use of the OCIO_ACTIVE_DISPLAYS and OCIO_ACTIVE_VIEWS environment variables[RenderView] Presets are now enabled for Render Info
- [RenderView] Improved Color/Pixel Picker performance
- [RenderView] While in the Pixel tab, color picking the frame buffer no longer requires Ctrl to be held down
- [RenderView] Fixed an issue when loading scenes from pre-2.6.33 wouldn’t display their Color Management correctly [XSI] Fixed bug that prevented photographic exposure from having any effect
- [All] Fixed bug introduced in 2.6.38 which could produce crashes for proxies containing “raw” volume data
- [All] Improved redshiftCmdLine “printdependencies” functionality. It will now print the correct dependency paths relative to a proxy, even if that proxy is moved from its original location. This will require a proxy reexport to work properly, though.
Important information for Cinema 4D:
This release introduces a change to the data for render settings. The plug-in will perform the necessary data conversion automatically when an older scene is detected. Once a scene is saved, it may become incompatible with previous versions of the plug-in. So we recommend that you keep a backup of your scenes before using them with newer versions of the plug-in.
Learn More about Redshift
Redshift is the world’s first fully GPU-accelerated, biased renderer.
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Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications.
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